PURPOSE Many Sizzle Merchants wish to embed Sizzle technologies into their own apps. Sizzle Software Development Kits enable you to pick the best parts of Sizzle for your users and embed them into your app so that your team can program offers, games and augmented reality experiences for your audience by using the convenience of […]
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Interactive features for live streaming
PURPOSE Create more dynamic and engaging forms of remote performances, streamed experiences and consumer interactions to service the current remote working/living circumstances. Generates consumer activation and engagement, peer to peer sharing, social media sharing, as well as sponsor brand association. CONCEPT Provide a new and deeper fan interactivity paired with live streaming events. Leverage the […]
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Multimedia AR Gaming Interactions
PURPOSE Drive network broadcasts to new levels of brand and team interaction with the home audience using games, promotions, and other methods of engagement. Drives market research, increased awareness, consumer activation, fan loyalty, social media sharing. CONCEPTS Sizzle produces countless forms of augmented reality experiences including games that correlate directly with the television screen. An […]
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Play-at-home games, votes and interaction
PURPOSE Use a play along game to activate the consumer audience to connect to the broadcaster and make a new digital connection. This facilitates offers, games, alerts, augmented reality experiences and more for the broadcaster to use to deepen that consumer relationship. Engage users by involving them in the broadcast, stimulate them to return daily […]
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Reestablish broadcast as appointment TV
PURPOSE Drive an audience to a specific broadcast on a television network. Create audience activation, engagement and home participation using Sizzle interactive systems. CONCEPTS Create an instant award to the consumer for tuning into the broadcast. Give the consumer a chance to play a round of clues on the app, and if all correct, the […]
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Retina tracking and expression recognition
PURPOSE Sizzle incorporates both expression recognition as well as retina tracking for a host of useful purposes in market research, gaming and consumer engagement. CONCEPTS Expression recognition. Sizzle can differentiate between many expressions, winks, blinks, kisses, and hand gestures/waves. These are valuable for opt in market research projects. When an agreeing user is looking at […]
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Scanned merchandise become portals
PURPOSE Increase the value and ROI of branded specialty merchandise promotions. Deliver the user into a new portal of experiences, opportunities and transactional gaming options. Generates activation, engagement, customer loyalty, repeated brand impressions and long term interaction and market research. CONCEPT Scan specialty merchandise with Sizzle and unlock a portal of options and opportunities. Sizzle […]
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Sizzle Concierge presents: Sizzle Reels
PURPOSE Leverage the Sizzle Concierge directory of Sizzle Reels within the Watch section of Sizzle to access a growing audience who has been trained to find all of the tours, excursions, fashion shows, wineries, concerts, zoos, aquariums and more. Generate interest and create transactions, reservations and inquiries from your Sizzle Reel. CONCEPT Sizzle Reels are […]
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Sizzle hot spots add to influencer impact
PURPOSE Escalate brand awareness by using the Sizzle Hot Spots with sponsor logos to spontaneously appear within an influencer video. Users can watch the video and see if they are skilled and fast enough to touch the sponsor logo all 20 times during a video. Pair this gamification with prizes and discounts to increase online […]
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Sizzle Hot Spots create many game options
YouTube videos are programmed inside the Sizzle Offer Engine to deliver a purchase opportunity, an AR experience, VR experience, game, prize, puzzle, contest, survey, sweepstakes and more. PURPOSE Sizzle provides a unique hand/eye coordination game for entertainment properties to drive continued brand engagement. CONCEPT A show, commercial, music video or other video program can use […]