• Dare consumers to ignore your brand

    PURPOSE Increase product awareness, consumer loyalty, peer to peer sharing and social media sharing. CONCEPT In Sizzle, you may dare your audience to ignore you. If they are able. Your brand may use humor, surprise, and of course, gorgeous people to draw their attention up to your logo. If they succeed in ignoring you, give […]

  • Dear Santa…

    PURPOSE Generate tremendous brand awareness and consumer engagement with this seasonal promotion. Creates social media sharing, peer to peer sharing and high levels of consumer satisfaction. CONCEPT Using Sizzle, scan your child’s artwork or letter to Santa. Send it off to the North Pole then relax and have a Coke. Moments later, an alert will […]

  • Dialing For Dollars

    PURPOSE Create a daily lottery that users can pick their numbers for a free chance to win. Drives positive brand association, brand awareness, consumer loyalty, peer to peer sharing. CONCEPT Users log in and play once per day. They enter what they think their secret phone number would be (X) XXX-XXX-XXXX  If they guess the […]

  • Dispatch™: Presents delivered by virtual holograms

    PURPOSE A new digital gifting and greeting methodology. Sizzle leverages 2D and 3D augmented reality to revolutionize the greeting card with a new digital delivery experience. Creates customer activation, engagement, generates loyalty and repeat patronage. CONCEPTS A purchase is made inside Sizzle, and a user is allowed to send a Sizzle Dispatch™ to send an […]

  • Donut hole flick

    PURPOSE Shine a spotlight on Dunkin’ donut holes as a featured product and use them in a fun, new augmented reality game. CONCEPT Users must flick donut holes into the mouths of their friend. This multiplayer game allows each player to take turns and see how many they can launch into their friend’s mouth in […]

  • Engage users with influencer branded games

    PURPOSE Create an influencer opportunity to expand their reach with new games inside their area of expertise. Users are able to play the games and receive offers and prizes for their participation. CONCEPT In this version of the game, a Name That Tune kind of game, users hear small segments of a song and then […]

  • Engage viewers through dynamic and actionable videos

    PURPOSE Leverage entertainment content to deliver trivia competitions using video clips and Sizzle Hot Spots to make a new and exciting form of trivia interactivity. CONCEPTS In this version of Cinemental Journey™, users are able to watch clips and interact directly with the movie clip to make the trivia game more interactive and experiential. Users […]

  • Fabulous, mouth-watering meals entice

    PURPOSE Excite a user to view sumptuous food through an engaging augmented reality presentation. Gamify the experience with discounts and prizes and whet the audience’s appetite so they are excited to dine in the restaurant. CONCEPT Food with exquisite design is augmented atop a physical location, using GPS, such as standing outside the Waldorf Astoria, […]

  • Gamification allows user exposure to treats

    PURPOSE Excite a user to view mouth-watering beverages and refreshments through an engaging augmented reality presentation. Gamify the experience with discounts and prizes and whet the audience’s appetite so they play the game, and then use their discount stimuli to purchase refreshments. CONCEPT Drinks and refreshments with exquisite design is augmented atop a physical location, […]

  • Gamify a museum, aquarium or attraction

    PURPOSE Add substantial depth to current and future exhibits using Sizzle’s easy gamification platform to bring AR and other special experiences to life throughout your attraction. Sizzle delivers countless visual learning experiences to be leveraged by your facilty to increase user activation, engagement, interaction and satisfaction. CONCEPTS Add AR holograms to exhibits to deepen the […]