PURPOSE Use a play along game to activate the consumer audience to connect to the broadcaster and make a new digital connection. This facilitates offers, games, alerts, augmented reality experiences and more for the broadcaster to use to deepen that consumer relationship. Engage users by involving them in the broadcast, stimulate them to return daily […]
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Posters are promotional / transactional
PURPOSE Increase consumer awareness and engagement. Stimulate sales of tickets, merchandise and advance sales of concessions. Increase peer to peer sharing. CONCEPT Point the phone at any Sizzle-enabled artwork to instantly access any form of content: Play a trailer, then sell tickets No unsightly QR code required Deliver digital swag Show progressive roll outs of […]
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Reestablish broadcast as appointment TV
PURPOSE Drive an audience to a specific broadcast on a television network. Create audience activation, engagement and home participation using Sizzle interactive systems. CONCEPTS Create an instant award to the consumer for tuning into the broadcast. Give the consumer a chance to play a round of clues on the app, and if all correct, the […]
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Retina tracking and expression recognition
PURPOSE Sizzle incorporates both expression recognition as well as retina tracking for a host of useful purposes in market research, gaming and consumer engagement. CONCEPTS Expression recognition. Sizzle can differentiate between many expressions, winks, blinks, kisses, and hand gestures/waves. These are valuable for opt in market research projects. When an agreeing user is looking at […]
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Scanned merchandise become portals
PURPOSE Increase the value and ROI of branded specialty merchandise promotions. Deliver the user into a new portal of experiences, opportunities and transactional gaming options. Generates activation, engagement, customer loyalty, repeated brand impressions and long term interaction and market research. CONCEPT Scan specialty merchandise with Sizzle and unlock a portal of options and opportunities. Sizzle […]
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Sizzle Concierge presents: Sizzle Reels
PURPOSE Leverage the Sizzle Concierge directory of Sizzle Reels within the Watch section of Sizzle to access a growing audience who has been trained to find all of the tours, excursions, fashion shows, wineries, concerts, zoos, aquariums and more. Generate interest and create transactions, reservations and inquiries from your Sizzle Reel. CONCEPT Sizzle Reels are […]
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Sizzle is the place to debut Sizzle Reels
PURPOSE Increase the ROI of producing celebrity themed brand endorsement videos by making a special Sizzle Reel debut for them on the Sizzle platform. Increase consumer activation, engagement, market research, continued patronage, current transactions and ongoing customer loyalty. CONCEPT Make greater use of proprietary content Sets the tone for the brand’s content in the mind […]
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Sizzle Offer Engine easily programs these opportunities
The Sizzle Offer Engine™ is designed to facilitate the programming of all of the offers, games, experiences, augmented reality, virtual reality and business systems in the Sizzle platform. • Campaigns are created inside the Sizzle Offer Engine™ • Video hotspots are programmed on timeline to trigger offers, games, quizzes, polls, AR experiences and more. […]
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Sizzle prize selection starts every game
PURPOSE Allowing consumers to pick from a series of prizes in a prize pool creates market research that is matched with the Sizzle artificial intelligence to enable the Sizzle Offer Engine to offer discounts on items that are a good fit with the tastes and interests of the user. Provides brand exposure, product exposure, peer […]
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Sizzle Reels can drive traffic to retail
PURPOSE Leverage corporate Sizzle Reels to their fullest advantage by pairing them with cause to visit retail locations for benefits, discounts and prizes. Increase consumer activation, engagement, market research, continued patronage, current transactions and ongoing customer loyalty. CONCEPT Sizzle reels can be programmed with offers that drive traffic to retail, adding deeper connection between consumer and brand. […]