• Gamified market research

    PURPOSE Leverage key moments in editorial content for brief interludes of an interactive poll or survey. Design the content in a gamified style to make it light and fun, while still picking up valuable market research. CONCEPT Sizzle merchants are able to display content in their editorial sections which deliver an audience that has directly […]

  • Magazine ads instantly transact

    PURPOSE Increase consumer awareness and engagement. Stimulate sales of tickets, merchandise and advance sales of concessions. Increase peer to peer sharing. The ROI of print advertising increases exponentially when coupled with Sizzle Scan. CONCEPT Point the phone at any Sizzle-enabled artwork to instantly access any form of content: Play videos Make purchases Get directions Make reservations […]

  • Multilingual engagements made easy

    PURPOSE Create multilingual instructions for your products with a Sizzle Scan. Reduce printing costs, increase customer satisfaction. Generate reorders. CONCEPT Leverage the numerous multilingual capabilities within the Sizzle platform to easily enable a wider audience for company messaging. Customers can scan packaging or literature, and instantly access content in as many languages as are required. […]

  • Multimedia AR Gaming Interactions

    PURPOSE Drive network broadcasts to new levels of brand and team interaction with the home audience using games, promotions, and other methods of engagement. Drives market research, increased awareness, consumer activation, fan loyalty, social media sharing. CONCEPTS Sizzle produces countless forms of augmented reality experiences  including games that correlate directly with the television screen. An […]

  • Play-at-home games, votes and interaction

    PURPOSE Use a play along game to activate the consumer audience to connect to the broadcaster and make a new digital connection. This facilitates offers, games, alerts, augmented reality experiences and more for the broadcaster to use to deepen that consumer relationship. Engage users by involving them in the broadcast, stimulate them to return daily […]

  • Posters are promotional / transactional

    PURPOSE Increase consumer awareness and engagement. Stimulate sales of tickets, merchandise and advance sales of concessions. Increase peer to peer sharing. CONCEPT Point the phone at any Sizzle-enabled artwork to instantly access any form of content: Play a trailer, then sell tickets No unsightly QR code required Deliver digital swag Show progressive roll outs of […]

  • Reestablish broadcast as appointment TV

    PURPOSE Drive an audience to a specific broadcast on a television network. Create audience activation, engagement and home participation using Sizzle interactive systems. CONCEPTS Create an instant award to the consumer for tuning into the broadcast. Give the consumer a chance to play a round of clues on the app, and if all correct, the […]

  • Scanned merchandise become portals

    PURPOSE Increase the value and ROI of branded specialty merchandise promotions. Deliver the user into a new portal of experiences, opportunities and transactional gaming options. Generates activation, engagement, customer loyalty, repeated brand impressions and long term interaction and market research. CONCEPT Scan specialty merchandise with Sizzle and unlock a portal of options and opportunities. Sizzle […]

  • Sizzle Offer Engine easily programs these opportunities

    The Sizzle Offer Engine™ is designed to facilitate the programming of all of the offers, games, experiences, augmented reality, virtual reality and business systems in the Sizzle platform.   • Campaigns are created inside the Sizzle Offer Engine™ • Video hotspots are programmed on timeline to trigger offers, games, quizzes, polls, AR experiences and more. […]

  • Stream a live AR performance of any kind

    PURPOSE Capture a significant audience with a combination of celebrity and brand providing a unique hologram performance in each and every user’s home, that is truly one of a kind. CONCEPTS Taylor Swift could be streamed as an augmented reality hologram to a specific corporate target on a holiday such as Christmas Eve. Imagine everyone […]