• Pin&Win creates brand interest organically

    PURPOSE Pin & Win game is a fun price guessing game that introduces consumers to merchandise for sale that they might never have known about. Builds consumer relationships, increases sales, and brand awareness, while creating peer to peer sharing, social sharing and market research. CONCEPT The game is played by dragging price tags to items […]

  • Play-at-home games, votes and interaction

    PURPOSE Use a play along game to activate the consumer audience to connect to the broadcaster and make a new digital connection. This facilitates offers, games, alerts, augmented reality experiences and more for the broadcaster to use to deepen that consumer relationship. Engage users by involving them in the broadcast, stimulate them to return daily […]

  • Portal 3D showrooms and pop up shops

    PURPOSE Generate a virtual pop up shop in the home, show room or backyard of the user to generate an increase in product interest and remote sales. CONCEPT Customers point Sizzle at an empty area in their home or office, and launch a virtual portal to allow them to enter your store, showroom or display […]

  • Posters are promotional / transactional

    PURPOSE Increase consumer awareness and engagement. Stimulate sales of tickets, merchandise and advance sales of concessions. Increase peer to peer sharing. CONCEPT Point the phone at any Sizzle-enabled artwork to instantly access any form of content: Play a trailer, then sell tickets No unsightly QR code required Deliver digital swag Show progressive roll outs of […]

  • Programs and magazines come to life

    PURPOSE Convert any ad in a magazine or sports/entertainment program into a delivery system that improves the ROI of advertising by converting the user from a passive reader to an interactive participant. CONCEPT Sizzle can point at a package label, recognize it, deliver a 2D augmented reality experience which can lead to a transaction, game, […]

  • Quick! Send a pic of something yellow!

    Want to win a yellow Camaro like Bumblebee? Quick…You have 30 seconds to shoot a picture of something yellow and send to us for your chance to win. PURPOSE Create a game that requires staying on top of regular announcements that lead to the winning of something amazing. Creates continual user tune in, awareness, top […]

  • Reestablish broadcast as appointment TV

    PURPOSE Drive an audience to a specific broadcast on a television network. Create audience activation, engagement and home participation using Sizzle interactive systems. CONCEPTS Create an instant award to the consumer for tuning into the broadcast. Give the consumer a chance to play a round of clues on the app, and if all correct, the […]

  • Retina tracking and expression recognition

    PURPOSE Sizzle incorporates both expression recognition as well as retina tracking for a host of useful purposes in market research, gaming and consumer engagement. CONCEPTS Expression recognition. Sizzle can differentiate between many expressions, winks, blinks, kisses, and hand gestures/waves. These  are valuable for opt in market research projects. When an agreeing user is looking at […]

  • Scanned merchandise become portals

    PURPOSE Increase the value and ROI of branded specialty merchandise promotions. Deliver the user into a new portal of experiences, opportunities and transactional gaming options. Generates activation, engagement, customer loyalty, repeated brand impressions and long term interaction and market research. CONCEPT Scan specialty merchandise with Sizzle and unlock a portal of options and opportunities. Sizzle […]

  • Scanned products deliver AR holograms

    PURPOSE Increase retail sales of a consumer packaged good by using it as a visual target that launches the special appearance of a celebrity hologram, thereby making access to the retail product imperative to continually trigger the experience. Leverage the celebrity experience to cross market a related product. CONCEPT Sizzle provides a host of augmented […]