PURPOSE Provide a sponsor with an interactive experience that draws significant activation and engagement by a targeted demographic audience. Creates brand impressions, positive association, massive viral spreading, social media posting and peer to peer spreading. CONCEPT Create branded dance competitions where users can submit their dance to be in progressive one to one competitions or […]
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Dear Santa…
PURPOSE Generate tremendous brand awareness and consumer engagement with this seasonal promotion. Creates social media sharing, peer to peer sharing and high levels of consumer satisfaction. CONCEPT Using Sizzle, scan your child’s artwork or letter to Santa. Send it off to the North Pole then relax and have a Coke. Moments later, an alert will […]
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Deliver product information in video
PURPOSE Make packages instantly readable in Sizzle and then enable the user to access more information in video or written formats in whatever native language that the user speaks. Increases product / consumer understanding and awareness. Generates good will and helps prevent misuse of product. CONCEPT Scan a product label to watch a video. Defeats […]
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Dispatch™: Presents delivered by virtual holograms
PURPOSE A new digital gifting and greeting methodology. Sizzle leverages 2D and 3D augmented reality to revolutionize the greeting card with a new digital delivery experience. Creates customer activation, engagement, generates loyalty and repeat patronage. CONCEPTS A purchase is made inside Sizzle, and a user is allowed to send a Sizzle Dispatch™ to send an […]
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Donut hole flick
PURPOSE Shine a spotlight on Dunkin’ donut holes as a featured product and use them in a fun, new augmented reality game. CONCEPT Users must flick donut holes into the mouths of their friend. This multiplayer game allows each player to take turns and see how many they can launch into their friend’s mouth in […]
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Fabulous, mouth-watering meals entice
PURPOSE Excite a user to view sumptuous food through an engaging augmented reality presentation. Gamify the experience with discounts and prizes and whet the audience’s appetite so they are excited to dine in the restaurant. CONCEPT Food with exquisite design is augmented atop a physical location, using GPS, such as standing outside the Waldorf Astoria, […]
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Floating bottles lead to prizes
PURPOSE Facilitate a user to engage in a promotion inside of a stadium or watching at home, and share that experience on social media. CONCEPTS User points the camera at the stadium field and sees about 20 floating products in augmented reality. One of the contains a prize, the others, a discount. User is able […]
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Gamification allows user exposure to treats
PURPOSE Excite a user to view mouth-watering beverages and refreshments through an engaging augmented reality presentation. Gamify the experience with discounts and prizes and whet the audience’s appetite so they play the game, and then use their discount stimuli to purchase refreshments. CONCEPT Drinks and refreshments with exquisite design is augmented atop a physical location, […]
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Gamify a museum, aquarium or attraction
PURPOSE Add substantial depth to current and future exhibits using Sizzle’s easy gamification platform to bring AR and other special experiences to life throughout your attraction. Sizzle delivers countless visual learning experiences to be leveraged by your facilty to increase user activation, engagement, interaction and satisfaction. CONCEPTS Add AR holograms to exhibits to deepen the […]
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Increase sales using AR promotional stunts
PURPOSE Increase the total volume of refreshment and concession sales at stadiums, clubs, venues and other large experiences. CONCEPTS User points the camera at the stadium field and they see an augmented reality dragon, drone or other delivery device that is shooting out floating bottles of the product. User uses their Sizzle app to catch […]