• AR stunt promotion lights up a tourism zone

    PURPOSE Leverage a tourist zone paired with augmented reality to generate activations, engagement, sales and social media sharing. CONCEPT Avatars from the Lion Fight would hypothetically make special AR appearances in specific tourist attractions and users can throw those videos to a Sizzle server that will populate the videos on a giant LED screen in […]

  • Audio triggers increase advertising ROI

    PURPOSE Increase the ROI and effectiveness of radio advertising by making it fully transactional and interactive. Sizzle audio triggers may be embedded in any radio, television, music or broadcast signal to deliver offers to the listening consumers. Increase customer activation, engagement, market research and transactions. CONCEPT Audio triggers create customized radio and television shopping experiences […]

  • Augmented Reality product presentations

    PURPOSE Create the perfect methodology for sharing your products with your clientele using augmented reality in the Sizzle platform. Customers may inspect full sized, completely detailed replica of your product, like an MRI machine for example, accompanied by an augmented sales representative that will explain the product as a hologram just as if they were […]

  • Branded vote at home engagements

    PURPOSE Create appointment television for network broadcasts by pairing a voting mechanism with a special AR recording that lets fans promote their favorite acts in fun and compelling ways. Generates market research, brand awareness, viral spreading. CONCEPTS Home audience is able to vote during the broadcast, and when they find the act that they are […]

  • Breath new life into established formats

    PURPOSE Drive an audience to a specific broadcast on a television network. Create audience activation, engagement and home participation using Sizzle interactive systems. CONCEPTS Interactive polls can be implemented during the broadcast only. Ask the user 3 questions during the trial. Allow the user to produce the outcome of the episode and reward them for […]

  • Business cards come to life

    PURPOSE A business card is your front door. Turn the business card into a marker that makes the very best impression, thereby increasing sales, garnering consumer activation, engagement and peer to peer sharing. CONCEPT Scanned business cards can deliver: A hologram presentation Hand/eye coordination games Product/service/experience sales Voting/polling Market research Add information to contacts in […]

  • Business contact sharing

    PURPOSE Instantly swap business contact information in both virtual and physical meetings. Accurate information may be scanned from a business card, or the custom coded Sizzle bolt in the user’s profile. It may easily be transmitted as a file that will export to most address books. CONCEPT Revolutionize the business card by eliminating it entirely. […]

  • Connect to virtual reality engagements

    PURPOSE Use of virtual reality interactions substantially increases consumer engagement, dwell time, interaction and transactions. Bring a complete virtual reality tour of any kind of building, facility, property or experience into your traditional advertising using Sizzle scan and Matterport 3D models. CONCEPT Visual triggers deliver unique augmented reality and virtual reality tours Perfect for tourism […]

  • Custom games to introduce products

    PURPOSE All of the games in Sizzle are designed as pull advertising. Use your products, services and experiences as the playing pieces in a Sizzle game and allow potential customers to discover some of your products by playing a game and choosing between them as both prizes and discounted offers. Sizzle has several stock games, […]

  • Deliver product information in video

    PURPOSE Make packages instantly readable in Sizzle and then enable the user to access more information in video or written formats in whatever native language that the user speaks. Increases product / consumer understanding and awareness. Generates good will and helps prevent misuse of product. CONCEPT Scan a product label to watch a video. Defeats […]