PURPOSE Generate an audience attraction and retention system to extend the audience stay in a retail location. CONCEPT Use SizzleFX augmented reality to let the kids shoot videos of themselves and load them to a specific capture website that makes a giant LED screen show them in real time in the retail location. It becomes […]
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Styletto causes consumer engagement
PURPOSE Create a game that enables users to view merchandise as the playing pieces within the game. Use that product familiarity to generate market research, purchases and consumer engagements. CONCEPTS Styletto is a game like Bejeweled or Candy Crush, but it is played with brand merchandise, so the consumer is exposed to many purchasable items […]
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Sweepstakes are made for sharing
PURPOSE Stimulate users to check in daily with a brand and play that brand’s game. CONCEPT In Sizzle, our consumers will be able to visit brand pages on a daily basis, and each day they will secure ticket(s) for their entry into a cash sweepstakes. No purchase is required to get the free entry tickets […]
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Table top or life-sized virtual golf
PURPOSE Create a platform for player v. player type games. Delivering brand recognition, awareness, cross promotion and a deep profit from microtransactions. CONCEPT Multiplayer golf game, with micro transaction ability to upgrade golf skills, outfits and gear. Plays with a sports ladder to a final match. Great for themed evenings in bars. Tie virtual gaming […]
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Theatres use AR to deliver digital swag
PURPOSE Deliver offers to consumers through broadcast media and in physical locations using inaudible audio signals that only Sizzle app can hear. In all circumstances, an audience connecting to an audio signal in a theater, location, radio broadcast, game or television broadcast, is an audience that a Sizzle merchant can market to at a later […]
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Tour the set, find bonus content
Sizzle takes you through the sets of some of the most exciting films, and allows you to find the Easter eggs hidden inside the set for prizes, merch and bonus content. PURPOSE Leverage out of home advertising, broadcast, streaming and print media to trigger the delivery of a Sizzle virtual reality exploration of the set […]