• Invasions From Outer Space™

    PURPOSE Allowing Users to play in head to head Invasions games, tournaments, sweepstakes, contests and promotions with prize indemnity insurance. When was the last time you had someone call one of their friends and beg them to play a game that your company had sponsored? That kind of direct viral interaction is the most coveted […]

  • Launch a virtual pet promotion on Sizzle

    PURPOSE Drive consumer traffic to a retail location such as a large pet supply store, and generate user activation, social media sharing, daily engagement and long term loyalty by offering a virtual pet for the user to raise, train and play with on their phone. CONCEPT User goes to a national pet store and receives […]

  • Masks and facial recognition

    PURPOSE Use Sizzle’s facial recognition to attach a mask, glasses, hat, etc. onto a user’s face for games, selfies, shopping, etc. Creates brand awareness, viral sharing, peer to peer sharing, leading to games or merchandise special offers, digital swag and more. CONCEPT User points SizzleFX at their face in selfie mode and see a host […]

  • Massive performance stunts

    Sizzle enables command performances in the most stimulating of locations. PURPOSE Builds engagement, loyalty, awareness, social sharing and much more. Create visual stunts and deliver offers and experiences to consumers through the use of augmented reality elements. CONCEPT Augmented reality 2D holograms are recorded elements, predominantly live people, shot on a green screen and paired […]

  • Motion capture pairs an avatar with user for synchronized dance

    PURPOSE Drive users into dance competitions by pairing a digital character with the user in synchronized dance. Whatever the dancer move, the avatar instantly copies it and dances in sync. Sponsoring brands build customer appreciation, loyalty, increased brand interest, massive brand impressions due to viral sharing. CONCEPTS Users pick from a host of free avatars […]

  • Multimedia AR Gaming Interactions

    PURPOSE Drive network broadcasts to new levels of brand and team interaction with the home audience using games, promotions, and other methods of engagement. Drives market research, increased awareness, consumer activation, fan loyalty, social media sharing. CONCEPTS Sizzle produces countless forms of augmented reality experiences  including games that correlate directly with the television screen. An […]

  • Pin&Win creates brand interest organically

    PURPOSE Pin & Win game is a fun price guessing game that introduces consumers to merchandise for sale that they might never have known about. Builds consumer relationships, increases sales, and brand awareness, while creating peer to peer sharing, social sharing and market research. CONCEPT The game is played by dragging price tags to items […]

  • Play-at-home games, votes and interaction

    PURPOSE Use a play along game to activate the consumer audience to connect to the broadcaster and make a new digital connection. This facilitates offers, games, alerts, augmented reality experiences and more for the broadcaster to use to deepen that consumer relationship. Engage users by involving them in the broadcast, stimulate them to return daily […]

  • Programs and magazines come to life

    PURPOSE Convert any ad in a magazine or sports/entertainment program into a delivery system that improves the ROI of advertising by converting the user from a passive reader to an interactive participant. CONCEPT Sizzle can point at a package label, recognize it, deliver a 2D augmented reality experience which can lead to a transaction, game, […]

  • Reestablish broadcast as appointment TV

    PURPOSE Drive an audience to a specific broadcast on a television network. Create audience activation, engagement and home participation using Sizzle interactive systems. CONCEPTS Create an instant award to the consumer for tuning into the broadcast. Give the consumer a chance to play a round of clues on the app, and if all correct, the […]