PURPOSE Generate significant consumer activation and engagement by making them part of the show. Consumer involvement increases satisfaction, and causes large social media sharing, peer to peer sharing. When paired with discounts and prizes, it promotes sales in stadium, online or in neighboring retail sponsored locations. CONCEPT Sizzle is readily connected to the lighting board […]
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Masks and facial recognition
PURPOSE Use Sizzle’s facial recognition to attach a mask, glasses, hat, etc. onto a user’s face for games, selfies, shopping, etc. Creates brand awareness, viral sharing, peer to peer sharing, leading to games or merchandise special offers, digital swag and more. CONCEPT User points SizzleFX at their face in selfie mode and see a host […]
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Motion capture pairs an avatar with user for synchronized dance
PURPOSE Drive users into dance competitions by pairing a digital character with the user in synchronized dance. Whatever the dancer move, the avatar instantly copies it and dances in sync. Sponsoring brands build customer appreciation, loyalty, increased brand interest, massive brand impressions due to viral sharing. CONCEPTS Users pick from a host of free avatars […]
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Multimedia AR Gaming Interactions
PURPOSE Drive network broadcasts to new levels of brand and team interaction with the home audience using games, promotions, and other methods of engagement. Drives market research, increased awareness, consumer activation, fan loyalty, social media sharing. CONCEPTS Sizzle produces countless forms of augmented reality experiences including games that correlate directly with the television screen. An […]
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Pin&Win creates brand interest organically
PURPOSE Pin & Win game is a fun price guessing game that introduces consumers to merchandise for sale that they might never have known about. Builds consumer relationships, increases sales, and brand awareness, while creating peer to peer sharing, social sharing and market research. CONCEPT The game is played by dragging price tags to items […]
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Play-at-home games, votes and interaction
PURPOSE Use a play along game to activate the consumer audience to connect to the broadcaster and make a new digital connection. This facilitates offers, games, alerts, augmented reality experiences and more for the broadcaster to use to deepen that consumer relationship. Engage users by involving them in the broadcast, stimulate them to return daily […]
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Quick! Send a pic of something yellow!
Want to win a yellow Camaro like Bumblebee? Quick…You have 30 seconds to shoot a picture of something yellow and send to us for your chance to win. PURPOSE Create a game that requires staying on top of regular announcements that lead to the winning of something amazing. Creates continual user tune in, awareness, top […]
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Reestablish broadcast as appointment TV
PURPOSE Drive an audience to a specific broadcast on a television network. Create audience activation, engagement and home participation using Sizzle interactive systems. CONCEPTS Create an instant award to the consumer for tuning into the broadcast. Give the consumer a chance to play a round of clues on the app, and if all correct, the […]
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Retina tracking and expression recognition
PURPOSE Sizzle incorporates both expression recognition as well as retina tracking for a host of useful purposes in market research, gaming and consumer engagement. CONCEPTS Expression recognition. Sizzle can differentiate between many expressions, winks, blinks, kisses, and hand gestures/waves. These are valuable for opt in market research projects. When an agreeing user is looking at […]
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Sizzle Concierge presents: Sizzle Reels
PURPOSE Leverage the Sizzle Concierge directory of Sizzle Reels within the Watch section of Sizzle to access a growing audience who has been trained to find all of the tours, excursions, fashion shows, wineries, concerts, zoos, aquariums and more. Generate interest and create transactions, reservations and inquiries from your Sizzle Reel. CONCEPT Sizzle Reels are […]