• GPS location-based offers

    PURPOSE Increase customer activation and engagement. Drive increased sales of cross promoted refreshments and merchandise using special promotions delivered only to audience members inside the event. Increase market research and extend ongoing communication with fans beyond the time limits of the event. CONCEPT Location-based offers are available in stadiums, conference centers, malls, airports, campuses and […]

  • High stakes prognostication game

    PURPOSE Activate and engage a fan with a fast running predictive game. This may be used against award shows, all sporting events and other live broadcast competitions. Creates user engagement, brand loyalty, fan base growth, peer to peer sharing and social media sharing. CONCEPT A user can make a prediction as to who the winner […]

  • Increase sales using AR promotional stunts

    PURPOSE Increase the total volume of refreshment and concession sales at stadiums, clubs, venues and other large experiences. CONCEPTS User points the camera at the stadium field and they see an augmented reality dragon, drone or other delivery device that is shooting out floating bottles of the product. User uses their Sizzle app to catch […]

  • Incremental quizzes and tests

    PURPOSE Create a transactional learning system that enables content producer to put their content behind a pay wall, sell merchandise from that content, and put tests and quizzes throughout the content to interact with students as they work their way through the video lessons. CONCEPT Use the hot spots in Sizzle videos to program test […]

  • Influencers host jam-along competitions

    PURPOSE Create opportunity for influencers to provide new experiences to their fans by making SizzleFX holograms available for performance and dual recordings. CONCEPT An influencer stages an experience in which their audience can record themselves with the influencer doing anything that the influencer desires. In this model, it is a jam-along with Marty Music. In […]

  • Insert Sizzle technology into your apps

    PURPOSE Many Sizzle Merchants wish to embed Sizzle technologies into their own apps. Sizzle Software Development Kits enable you to pick the best parts of Sizzle for your users and embed them into your app so that your team can program offers, games and augmented reality experiences for your audience by using the convenience of […]

  • Interactive features for live streaming

    PURPOSE Create more dynamic and engaging forms of remote performances, streamed experiences and consumer interactions to service the current remote working/living circumstances. Generates consumer activation and engagement, peer to peer sharing, social media sharing, as well as sponsor brand association. CONCEPT Provide a new and deeper fan interactivity paired with live streaming events. Leverage the […]

  • Kreme Finder

    PURPOSE Gamify the experience of finding a local Krispy Kreme retail location, and drive posts to social media, excitement around contests and added purchases from increased volume orders originating out of promotional offers. CONCEPT Deliver fun and unique games that drive repeat patronage, increased brand awareness, peer to peer sharing and social media posts. Kreme […]

  • Live event light show integrations

    PURPOSE Generate significant consumer activation and engagement by making them part of the show. Consumer involvement increases satisfaction, and causes large social media sharing, peer to peer sharing. When paired with discounts and prizes, it promotes sales in stadium, online or in neighboring retail sponsored locations. CONCEPT Sizzle is readily connected to the lighting board […]

  • Masks and facial recognition

    PURPOSE Use Sizzle’s facial recognition to attach a mask, glasses, hat, etc. onto a user’s face for games, selfies, shopping, etc. Creates brand awareness, viral sharing, peer to peer sharing, leading to games or merchandise special offers, digital swag and more. CONCEPT User points SizzleFX at their face in selfie mode and see a host […]