• Spend a million to make a million

    PURPOSE Generate continuous positive brand impressions and brand associations through user interactions by providing a game in which the user must pick pick through an endless supply of sumptuous luxury items in their quest to win this game. CONCEPT In this game, we provide you 30 items. You must pick exactly 20 out of the […]

  • Start a bar fight tonight

    PURPOSE Create a platform for player v. player type games. Delivering brand recognition, awareness, cross promotion and a deep profit from microtransactions. CONCEPT BAR FIGHT TONIGHT! reads the banner outside bars and taverns around the world. Sizzle can bring an entire world of combat mixed martial arts games to the virtual arena sponsored by a […]

  • Stimulating the scavenger hunt for clues, 62

    Clues can be anywhere. Fans will watch and rewatch trailers, looking for the missing pieces of the Cyberhunt inside Sizzle. PURPOSE Generate continuous viewing on YouTube, increasing awareness of the existing entertainment properties and generating advance awareness of projects in the pipeline. CONCEPT Create a Cyberhunt inside a movie trailer, a commercial and other promotional […]

  • Stream a live AR performance of any kind

    PURPOSE Capture a significant audience with a combination of celebrity and brand providing a unique hologram performance in each and every user’s home, that is truly one of a kind. CONCEPTS Taylor Swift could be streamed as an augmented reality hologram to a specific corporate target on a holiday such as Christmas Eve. Imagine everyone […]

  • Stream fully interactive webinars

    PURPOSE Generate consumer engagement leading to business related interactions either during or after the interactive webinar. Create engagement, consumer loyalty, market research, transactions and many other forms of interactivity. CONCEPT Use of Sizzle for streaming B2B experiences further increases the attendee engagement potential. • Transactional – One click purchases • Interactive – Download presentation decks […]

  • Studios use AR to deliver bonus content

    PURPOSE Bring posters to life to make unique on location experiences to drive users to the theater. Generate increased awareness, fandom, brand loyalty, word of mouth and massive social sharing. CONCEPT In a movie theater, Sizzle scans a poster and an augmented experience unique to the film, springs to life. This can lead to any […]

  • Styletto causes consumer engagement

    PURPOSE Create a game that enables users to view merchandise as the playing pieces within the game. Use that product familiarity to generate market research, purchases and consumer engagements. CONCEPTS Styletto is a game like Bejeweled or Candy Crush, but it is played with brand merchandise, so the consumer is exposed to many purchasable items […]

  • Suite of sweets

    PURPOSE Create habit forming behavior by conditioning users to connect with the treats of their liking on a daily basis. Brand awareness, product sales, social sharing and volume increases in purchases are all benefits of this game. CONCEPT One of these desserts is free, the others provide discounts. Try it daily! One of the products […]

  • The Voice Trigger

    PURPOSE Leverage a celebrity augmented reality performance in partnership with a brand to create a consumer need to purchase a specific package that will trigger the augmented performance. Generates sales, awareness, peer to peer sharing, social media sharing and distributes discounts and prizes to end users building brand loyalty and consumer engagement. CONCEPT Point your […]

  • Then and Nows reveal new dimensions

    PURPOSE Expand the tourism experience by providing augmented experiences that bring history to life while touring a city or region. CONCEPT Augmented experiences reveal historic photos from the user’s current vantage point. Augmentations that appear transposed over the current scene. Stories of famous crime scenes, or stories of heroism, bravery and patriotism. Or developmental changes […]