• Stream a wall mosaic to Instagram

    PURPOSE Generate an audience attraction and retention system to extend the audience stay in a retail location. CONCEPT Use SizzleFX augmented reality to let the kids shoot videos of themselves and load them to a specific capture website that makes a giant LED screen show them in real time in the retail location. It becomes […]

  • Styletto causes consumer engagement

    PURPOSE Create a game that enables users to view merchandise as the playing pieces within the game. Use that product familiarity to generate market research, purchases and consumer engagements. CONCEPTS Styletto is a game like Bejeweled or Candy Crush, but it is played with brand merchandise, so the consumer is exposed to many purchasable items […]

  • Suite of sweets

    PURPOSE Create habit forming behavior by conditioning users to connect with the treats of their liking on a daily basis. Brand awareness, product sales, social sharing and volume increases in purchases are all benefits of this game. CONCEPT One of these desserts is free, the others provide discounts. Try it daily! One of the products […]

  • Superhero selfies

    GPS enables special SizzleFX to work in specific locations. Drive consumers to retail locations for interaction with their favorite virtual characters. PURPOSE Drive retail traffic to specific locations to access augmented reality experiences and games. CONCEPT Sizzle provides a host of augmented reality holograms for the promotion of entertainment. These holograms can be triggered by […]

  • Table top or life-sized virtual golf

    PURPOSE Create a platform for player v. player type games. Delivering brand recognition, awareness, cross promotion and a deep profit from microtransactions. CONCEPT Multiplayer  golf game, with micro transaction ability to upgrade golf skills, outfits and gear. Plays with a sports ladder to a final match. Great for themed evenings in bars. Tie virtual gaming […]

  • Theatres use AR to deliver digital swag

    PURPOSE Deliver offers to consumers through broadcast media and in physical locations using inaudible audio signals that only Sizzle app can hear.  In all circumstances, an audience connecting to an audio signal in a theater, location, radio broadcast, game or television broadcast, is an audience that a Sizzle merchant can market to at a later […]

  • Then and Nows reveal new dimensions

    PURPOSE Expand the tourism experience by providing augmented experiences that bring history to life while touring a city or region. CONCEPT Augmented experiences reveal historic photos from the user’s current vantage point. Augmentations that appear transposed over the current scene. Stories of famous crime scenes, or stories of heroism, bravery and patriotism. Or developmental changes […]

  • Time delivers when emotion is strongest

    PURPOSE Time offers can be developed into a live game that can be played against predictive entertainment experiences like award shows, sporting events, elections and other. Use time to your brand’s advantage. Sizzle can deliver offers in very short windows of time. Whether a championship has been determined, or even when the home team has […]

  • Tour the set, find bonus content

    Sizzle takes you through the sets of some of the most exciting films, and allows you to find the Easter eggs hidden inside the set for prizes, merch and bonus content. PURPOSE Leverage out of home advertising, broadcast, streaming and print media to trigger the delivery of a Sizzle virtual reality exploration of the set […]

  • Use AR to make a citywide treasure hunt

    PURPOSE Create cross traffic between MGM owned resorts as well as pull in traffic from competitor’s resorts using a cohesive treasure hunt marketing program. CONCEPT Take users on a guided tour of a city, looking for and collecting visual holograms. This can lead to any of the multitude of Sizzle outcomes provided in the offer […]