• Sizzle AR powers Illusion Factory® Gallery

    PURPOSE Sizzle is the technology that will bring The Illusion Factory art gallery to life. As patrons pass through the gallery, a host of exciting illusions will manifest and amplify the user’s enjoyment of the experience. Sizzle’s Augmented Reality (AR) component can instantly bring 2D or 3D art to life, giving them a new dimension […]

  • Sizzle Concierge presents: Sizzle Reels

    PURPOSE Leverage the Sizzle Concierge directory of Sizzle Reels within the Watch section of Sizzle to access a growing audience who has been trained to find all of the tours, excursions, fashion shows, wineries, concerts, zoos, aquariums and more. Generate interest and create transactions, reservations and inquiries from your Sizzle Reel. CONCEPT Sizzle Reels are […]

  • Sizzle creates virtual escape rooms

    PURPOSE Generate tremendous brand loyalty by sponsoring a themed branded escape room experience. Leveraging the skyrocketing success of escape rooms, Sizzle technology provides opportunities for users to participate in virtual escape room experiences in both single person as well as team participation versions. CONCEPT Waking up out of hibernation, the user discovers that they are […]

  • Sizzle escape experiences in worst places

    PURPOSE Generate tremendous brand loyalty by sponsoring a themed, branded escape room experience. Leveraging the skyrocketing success of escape rooms, Sizzle technology provides opportunities for users to participate in virtual escape room experiences in both single person as well as team participation versions. CONCEPT Waking up an a gurney, formaldehyde flowing into their body, the […]

  • Sizzle hot spots add to influencer impact

    PURPOSE Escalate brand awareness by using the Sizzle Hot Spots with sponsor logos to spontaneously appear within an influencer video. Users can watch the video and see if they are skilled and fast enough to touch the sponsor logo all 20 times during a video. Pair this gamification with prizes and discounts to increase online […]

  • Sizzle Hot Spots create many game options

    YouTube videos are programmed inside the Sizzle Offer Engine to deliver a purchase opportunity, an AR experience, VR experience, game, prize, puzzle, contest, survey, sweepstakes and more. PURPOSE Sizzle provides a unique hand/eye coordination game for entertainment properties to drive continued brand engagement. CONCEPT A show, commercial, music video or other video program can use […]

  • Sizzle Hot Spots Influencer opportunities

    PURPOSE Enable influencers to program prior content and current content with new interactive experiences that gamify their videos and create deeper user interactivity. This increases profits for both influencers and their sponsoring brands. Creates more awareness, user activation and engagement and peer to peer sharing. CONCEPTS A Dude Perfect video can drop a Rams logo […]

  • Sizzle is the place to debut Sizzle Reels

    PURPOSE Increase the ROI of producing celebrity themed brand endorsement videos by making a special Sizzle Reel debut for them on the Sizzle platform. Increase consumer activation, engagement, market research, continued patronage, current transactions and ongoing customer loyalty. CONCEPT Make greater use of proprietary content Sets the tone for the brand’s content in the mind […]

  • Sizzle maps deliver instructions anywhere

    PURPOSE GPS allows Sizzle to place augmented reality experiences anywhere in the world that is desired. Those experiences bring unique offers to users, AR experiences that can only be found in Sizzle, and tracking and mapping systems for places like malls, trade shows, campuses, etc. CONCEPTS Sizzle delivers the user an offer for a restaurant, […]

  • Sizzle Match games increase brand sales

    PURPOSE Leverage a simple product matching game that requires concentration to clear levels on the board. Creates brand awareness,  product exposure and garners market research. CONCEPT Users flip tiles until they find a match. They continue with this process, working against a 3 minute timer, until they clear an entire level. If User clears 5 […]