• Sizzle Offer Engine easily programs these opportunities

    The Sizzle Offer Engine™ is designed to facilitate the programming of all of the offers, games, experiences, augmented reality, virtual reality and business systems in the Sizzle platform.   • Campaigns are created inside the Sizzle Offer Engine™ • Video hotspots are programmed on timeline to trigger offers, games, quizzes, polls, AR experiences and more. […]

  • Sizzle Reels can drive traffic to retail

    PURPOSE Leverage corporate Sizzle Reels to their fullest advantage by pairing them with cause to visit retail locations for benefits, discounts and prizes. Increase consumer activation, engagement, market research, continued patronage, current transactions and ongoing customer loyalty. CONCEPT Sizzle reels can be programmed with offers that drive traffic to retail, adding deeper connection between consumer and brand. […]

  • Sizzle Shop custom store fronts

    PURPOSE Sizzle.shop facilitates each of the Sizzle merchants to have their own branded storefronts to make shopping for their wares easy for the Sizzle users. Influencers may open custom stores with their personal collection of favorite items for their fans to purchase and for the influencer to earn commissions. CONCEPT The Sizzle store comes with […]

  • Sizzle Slots expose your products

    PURPOSE Generate consumer activation, engagement, brand impressions, product impressions, market research, daily check ins, and generate transactions. CONCEPT Sizzle Slots is founded on the same principle that built the Las Vegas strip…. a click of a button, the anticipation of what will I win? And the delivery of either a prize (totally free, not a […]

  • Sizzle-enabled merchandise stands apart

    PURPOSE Create unique brand merchandise that has special powers that no other brand has. 3D Holograms can be used at fan conventions, tourist destinations, big box stores, product presentations and concerts, to enhance the user experience and provide games, discounts, digital swag and social media sharing elements. CONCEPT (Audi) Enhance brand experiences in spectacular ways. […]

  • Sizzle’s CineMental Journey™ engine powers movie trivia games

    PURPOSE Create user interactivity with a movie trivia game that spawns both attendance at the movie theaters, as well as the rental or watching of some media on television. Drives advance awareness, creates deeper appreciation and generates social sharing while delivering prizes and discounts. CONCEPT User v. user games and user v. computer games are […]

  • Sizzle’s perpetual creatures roam the streets

    PURPOSE 3D Holograms can be used to activate and engage consumers, promote entertainment of any kind, make special themed days at stadiums come to life, add a dynamic attraction to a magic forest, add branding and clues to monuments, drive consumers to retail for engagement and create a substantial additional business model to a fashion […]

  • SizzleFX brings the artist to virtual presence

    PURPOSE Expand the user’s experience in a gallery by providing a deeper engagement with the exhibit through a wide range of Sizzle’s immense suite of potential interactive tools and systems. CONCEPT A user points their phone at a painting in a gallery and the artist appears to talk about the work of art and present […]

  • SizzleFX is the perfect promotion system

    PURPOSE Promotion of Muay Thai fighting requires unique promotional capabilities. Sizzle provides their fans with new forms of fun engagement and social sharing. CONCEPT Sizzle users may record themselves engaging with the stars of a fighting league using augmented reality recording to position a fan into a great scene that they will be very excited […]

  • Spend a million to make a million

    PURPOSE Generate continuous positive brand impressions and brand associations through user interactions by providing a game in which the user must pick pick through an endless supply of sumptuous luxury items in their quest to win this game. CONCEPT In this game, we provide you 30 items. You must pick exactly 20 out of the […]