• Generate alerts and appointment notifications

    PURPOSE Brand to consumer alert system to help consumer to take advantage of opportunities inside Sizzle, appointments within a virtual or physical trade show, or any game or AR experience that is launching. Generates user interest, engagement, repeat patronage and brand loyalty. CONCEPT The alert system in Sizzle enables virtual trade shows to allow each […]

  • Incremental quizzes and tests

    PURPOSE Create a transactional learning system that enables content producer to put their content behind a pay wall, sell merchandise from that content, and put tests and quizzes throughout the content to interact with students as they work their way through the video lessons. CONCEPT Use the hot spots in Sizzle videos to program test […]

  • Join virtual attendees in virtual chats

    PURPOSE Sizzle removes the discussion gaps from a virtual trade show by providing a chat lounge in which attendees may find one another for interactive conversation. CONCEPT Attendees’ LinkedIn account information will identify them at this event and Sizzle provides the frictionless interconnectivity to enable these virtual attendees to discover one another and communicate while […]

  • Magazine ads instantly transact

    PURPOSE Increase consumer awareness and engagement. Stimulate sales of tickets, merchandise and advance sales of concessions. Increase peer to peer sharing. The ROI of print advertising increases exponentially when coupled with Sizzle Scan. CONCEPT Point the phone at any Sizzle-enabled artwork to instantly access any form of content: Play videos Make purchases Get directions Make reservations […]

  • Pin&Win creates brand interest organically

    PURPOSE Pin & Win game is a fun price guessing game that introduces consumers to merchandise for sale that they might never have known about. Builds consumer relationships, increases sales, and brand awareness, while creating peer to peer sharing, social sharing and market research. CONCEPT The game is played by dragging price tags to items […]

  • Programs and magazines come to life

    PURPOSE Convert any ad in a magazine or sports/entertainment program into a delivery system that improves the ROI of advertising by converting the user from a passive reader to an interactive participant. CONCEPT Sizzle can point at a package label, recognize it, deliver a 2D augmented reality experience which can lead to a transaction, game, […]

  • Sizzle Match games increase brand sales

    PURPOSE Leverage a simple product matching game that requires concentration to clear levels on the board. Creates brand awareness,  product exposure and garners market research. CONCEPT Users flip tiles until they find a match. They continue with this process, working against a 3 minute timer, until they clear an entire level. If User clears 5 […]

  • Sizzle Offer Engine easily programs these opportunities

    The Sizzle Offer Engine™ is designed to facilitate the programming of all of the offers, games, experiences, augmented reality, virtual reality and business systems in the Sizzle platform.   • Campaigns are created inside the Sizzle Offer Engine™ • Video hotspots are programmed on timeline to trigger offers, games, quizzes, polls, AR experiences and more. […]

  • Sizzle prize selection starts every game

    PURPOSE Allowing consumers to pick from a series of prizes in a prize pool creates market research that is matched with the Sizzle artificial intelligence to enable the Sizzle Offer Engine to offer discounts on items that are a good fit with the tastes and interests of the user. Provides brand exposure, product exposure, peer […]

  • Sizzle Reels are instantly transactional

    PURPOSE Make Sizzle Reel videos fully transactional and interactive so any of the other Sizzle experiences may be stimulated from watching a video. CONCEPT Company videos have countless engagements: • Transactional – one click purchases • Interactive – download presentation decks after recorded webinars • Promote – games, contests and sweepstakes • Engage – polls, […]